Super Mario Brothers 3
Family Computer
Instruction and Handling Manual
Greetings
On this occasion that you've purchase of "Super Mario Brothers 3," we give you our sincere gratitude. Before playing, please carefully read and refer back to this "Instruction and Handling Manual" for handling instructions, precautions and correct use. Furthermore, please store this manual carefully.
Table of Contents
* Story... 4
* Name for controller part and control method... 5
- Here are the new actions for this adventure... 10
- Familiar actions... 13
* How to play the game... 14
- How to play the one player game... 15
- How to play the two player game... 25
* Introduction to the 8 Kingdoms... 30
* Introduction to appearing characters... 35
A message from Mario
Yahoo! Is everyone doing alright? I'm very glad to see you, as it's been awhile. To tell the truth, although we thought Koopa was thoroughly punished, he's started up his bad deeds once again. Here, me and Luigi set off on our third adventure. And of course, we're taking you along! Our current outing, "Super Mario Brothers 3," is the latest in the series. Using what's called a 3M "Mega" cart, the ample storage space allows for what you can call a diverse "technical fantasy game". Immerse yourself in the extreme action that unfolds across this fantastical world. From new players who may be lacking a bit of confidence to those "Super Players" who've been along for the two past games, this one can be enjoyed by all. So then, before taking in all the fun that is "Mario 3," let's introduce you to a bit more of the details...!? Uwa~~~~
Wahahaha. From here on out, my kids will be explaining the game! You better listen carefully to what my children have to say, then go give it your best shot. Wahahaha.
* A Button
Jump... If pressed for a long period, performs a high jump.
Swim... While in the water, each time the button is pressed you'll steadily float upwards.
While Frog Mario, you can swim up, down, left or right while in the water according to how you press the D-button. Pressing the A button will also speed up your swimming.
Flap Flap...When Tail or Tanuki Mario, after jumping with the A button, hit it consecutively to gently descend through the air.
Super Jump...If you press the A button as you trample an enemy, you'll perform an even higher jump.
Fireball Throw...If you grab a fire flower, you can throw fireballs.
If you're Tanuki Mario...please press the down button while pressing and continually holding the B button.
For a certain time, you'll transform into a Jizo. An enemy may come into contact with Jizo Mario's space, but he'll be ok!
Morton: Mhmmm. You've done wonderfully. If Mario transforms, he'll become quite a problem. Alright, I'll go report this to Dad!
(As Frog Mario...)
Up, Right, Down, Left - Move
Up, Right, Down, Left + A - Speed Up (Keep the A button held)
Wendy: Since this is my first time fighting Mario, I better thoroughly research his movements on this chart...
For details, please see pages 5~8
Karon
Is this a mummified Nokonoko? You could say his bones clip-clop around like geta shoes as he walks. Stomp him as much as you want, he still comes back to life.
Necchi-
He hides in the floor, occasionally popping his face out. This monster endeavors to impede Mario's passage.
* Boss of the Fortress
Bunbun
The boss guarding the castle. Quickly shaking both arms around, he'll attempt to run into Mario. If you don't stomp his head 3 times, he won't be defeated. Even then, each time you stomp him, he'll power up! Better be careful.
* The Pakkun Flower Friends
Fire Pakkun
A Pakkun Flower which blows fire. Their height can range from tall to short. You can not stomp on them from above.
Blowing Pakkun
From above his mouth, he blows a rotating spiked ball. They both walk and reside within pipes.
Small Pakkun
A mini-sized Pakkun Flower. If Mario approaches, they'll leap up. There are also ones which restlessly wander around.
Black Pakkun
They await Mario, their big mouths wide open. They're an invincible enemy, as attacks are fruitless.
* Hammer Bros Friends
Boomerang Bros
These brothers have switched out their hammers for boomerangs. They'll throw a pair, toying with Mario.
Fire Bros
Opening up their big mouths, they spit fireballs.
Obese Bros
Fattened up Hammer Bros. These guys are just terrible, making the ground tremble with their heavy bodies, in addition to tossing their hammers! If Mario's not jumping at the moment these guys hit the ground, he won't be able to move for awhile.
Ludwig Von Koopa
Hiyah! Let's rock. We're glad that we've increased our network of radically aggressive buddies...Ba-by! To tell you the truth, we have even more back-up, but keep that between us, ok?
To Mario's Players
For your purchase of "Super Mario Brothers 3," we give our sincere thanks.
This time, looking to answer the voices of all the Mario fans, we've considered how to make an even more fun and fresh experience than the previous game. This is "Super Mario Brothers 3".
This time, we've added a "map screen" to the action game that inserts slight board game elements and a two player game. It's been made to feel just a little different from other games up to this point. Also, if there comes a time where players have tired of continuing to enjoy the game at separate intervals, they can play a two player game. What this entails is that besides just being free to pass over a course panel that has been cleared, the two players can engage against one another in a single, special challenge course.
Besides all that, this adventure is full of various mysteries and traps. How will Mario and Luigi answer the strange adventures that await? From here on out, please enjoy the game to it's fullest!
Yours faithfully
1988.10.23. Mario's Staff
P.S.
As there's regrettably no battery back-up ability, if you cut off the power, the player who starts from the beginning once again can find 'flutes' hidden in some of the courses. We think they will be of use somehow...
Images taken from https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAACJ.pdf
So then, these are the seven Koopa siblings!!
"We all just LOVE to cause trouble!"
Story
Mario and Luigi's efforts have brought peace to the Mushroom Kingdom. However, the Mushroom Kingdom is just the main entrance to the Mushroom World. There are a number of mysterious countries within it. The Great Demon King Koopa was thought to have been taught his lesson by Mario and driven from the Mushroom Kingdom. But, this time his own children, the 7 Koopa siblings, have joined him on his return. All over the world, they've gone on a rampage of trickery. Alas, within each country, they've stolen the long passed down magical rods, in the process turning each country's King into animal form. The Kings won't return back to their original form until Mario and Luigi take back the sticks from the little Koopas. "Take care! Be careful?," said Kinopio and Peach as they sent the brothers to the Mushroom World, who were filled with wonder as they progressed further and further.
Larry Koopa: We took all 7 rods from those foolish kings. WE each hold one. Since we'd hate to get yelled at by our father, there's simply no way we're handing them over to you!"
Name of each controller part and control method
* When playing a 1 Player game, controller 1 is used.
* When playing a 2 Player game, controllers 1 and 2 are used.
Controller 1 - Directional Button, Select, Start, B, A
Controller 2 - Directional Button, B, A
Directional Button
Up Button
* Enters Doors.
* If pressed with the A button at certain sports, allows you to enter a "reverse pipe".
* When pressed with the A button, allows you to jump from the water's surface.
Down Button
* Crouches (This is omitted while Mario is in frog form.)
* In locations where the terrain is sloped, you can perform a downward slide. Omitted for Frog Mario.
Left, Right Button
* Walks Mario left or right. (When pressed with the B button, Mario runs, raising his power meter.
Jump... If pressed for a long period, performs a high jump.
Swim... While in the water, each time the button is pressed you'll steadily float upwards.
While Frog Mario, you can swim up, down, left or right while in the water according to how you press the D-button. Pressing the A button will also speed up your swimming.
Flap Flap...When Tail or Tanuki Mario, after jumping with the A button, hit it consecutively to gently descend through the air.
Super Jump...If you press the A button as you trample an enemy, you'll perform an even higher jump.
Run (Accelerate)...if you jump while accelerating, you'll go even higher.
Fly...If you continue to accelerate, raising the power meter, the "P" will eventually flash. Mario's arms will open and the sign will signal. At this time, please quickly press the A button. If Tail Mario or Tanuki Mario, you can fly for a limited period of time.
Hold, Kick...Upon stomping a turtle once and its no longer moving, press the B button. While pressed, please touch the turtle from the side and you can pick it up. If you release the B button, you'll kick the turtle away. Use this technique to break blocks in high places, or to hit enemies which ordinarily could not be defeated. While Tail or Tanuki Mario, pressing the B button will allow for the tail attack. Also, you can break blocks you're directly next to with it. In doing so, you may discover items.
Fireball Throw...If you grab a fire flower, you can throw fireballs.
If you're Tanuki Mario...please press the down button while pressing and continually holding the B button.
For a certain time, you'll transform into a Jizo. An enemy may come into contact with Jizo Mario's space, but he'll be ok!
Morton: Mhmmm. You've done wonderfully. If Mario transforms, he'll become quite a problem. Alright, I'll go report this to Dad!
Select Button
At the title and game over screen, press this button to move the arrow mark. Please match it with the mode you wish to play.
Start button
By pressing this button, you can begin the game that was set with the select button.
(Pause ability)
While in the game, if the player wishes to temporarily pause and presses the start button, the pause sound will ring, stopping the game. When you wish to play again, please press start as well. You can then continue from your previous state.
Here are some new actions for this adventure.
B
(Holding the B button) Grab a shell.
>+B
(Holding the B button) Run while holding the shell.
>
(Release the B button) Kick the shell!...break a block!!
(If in tail form...)
Speed Up
>+B Increase the meter
Speed Up Further
>+B With the meter full, the "P" will flash.
Ascend in flight
>+A (Tap the A button) - The "P" will be in effect for a limited time before extinguishing.
Gently Descend
>+A (Tap the A button)
Still more and more things to do
(Clockwise from top left)
B
B
B
Down (Outside of the locations that are sloped, be careful with crashing into enemies!)
Up, Right, Down, Left - Move
Up, Right, Down, Left + A - Speed Up (Keep the A button held)
Wendy: Since this is my first time fighting Mario, I better thoroughly research his movements on this chart...
For details, please see pages 5~8
Familiar Actions
(Pipe Warp Method) Down or Up + A
(Enemy Toppling Method) A, Right (Defeats consecutive enemies)
(Underwater controls)
Swim - Right + A
Water Surface Jump - Up + A
How to play the game
Mario and friends venture through 8 Kingdoms (Worlds) set over a number of maps. On the maps, Mario will progress towards the little Koopas and eventually to Koopa's Castle. At times, the player is free to choose how they advance their path. However, on the map there are many 'action game' points that can not be passed unless cleared. The player's life count starts at 5. (The player's remaining life count will be displayed as 4.) Along the way, players can get power up items that also increase lives by way of accumulating points. Do your best, and please get back those rods from the Koopas.
During the demo screen, pressing the start button will take you to the title screen. During the title screen (pictured right), please use the select button to choose between a 1 player and 2 player game. Also, pressing the start button will begin the game by displaying the map screen.
Lemmy Koopa: Ukyakyakyakya. Mario and Luigi, you guys are probably nervous right about now. No doubt! Well then, for our 1 player game, I'll explain things by using World 1 as an example, so you better listen carefully.
* How to play a 1 Player game
This is an image of World 1's map. Please use the D button to move Mario to the intended spot. If you press the A button when at your objective...
(Clockwise from top left) Start panel, clear panel, Mario, action game panel, Kinopio house, spade panel, Castle, Hammer Bros, obtained card, obtained coin count, remaining time, points, power meter, player's remaining lives, world number.
* Start panel - Mario sets off from here.
* Action game panel - Action games are contained within this panel. Please clear the course while watching for enemy attacks. Along the way, if the player misses, they'll appear on the map screen once again. Mario will be returned to the point he was before. Please challenge yourself tall the way to the end, (unless) you run out of lives.
* Block
An item may pop out if you hit it from below or bash it from the side.
Brick Block - Break these while you're Super Mario
Question Block - Enjoy whatever pops out.
Switch Block - If you stomp this from above, something wondrous might happen.
Jump Block - Jump on this with the right timing to do a high leap.
(There are other types of blocks besides these.)
* Item "There's more!"
Other items may have you yelling out in surprise. Please search for them.
Coin - Collect 100 of these to increase your player lives by one.
1 Up Mushroom - Increases the player's life by one.
Super Star - Turns you invincible for a limited time.
Super Mushroom - Transforms you into Super Mario
Fire Flower - Transforms you into Fire Mario.
Super Tree Leaf - Transforms you into Tail Mario.
Power-Ups from obtained items
Mario > Super Mario
Super Mario > Fire Flower > Super Tree Leaf > Tail Mario
Super Mario > Super Tree Leaf > Tail Mario > Fire Flower > Fire Mario
* Lift
There are also a number of objects called lifts.
Relay Lift - Comes and goes an in upward relay.
Spinning Lift - One type revolves for a set time, the other consistently revolves. If you hit one of those, it will flick you off. There are also types which will tilt downwards if you get on them.
Chikuwa Lift - Getting on these will cause a tremble before eventually falling.
Mysterious Lift - Getting on these will cause them to move in the direction they're facing.
(Pictured left) If you jump on this lift while it's moving, the arrow it's facing will change.
* Goal
At the levels' end, grab a card to clear the stage.
At the center of the goal area, three types of cards, the mushroom, flower and star will be switching in and out. Please jump towards it to take one of the cards. If a player accumulates 3 cards, their life will increase by one. If you take 3 identical cards, you can get even more lives.
3 Mushroom Cards..2 Players
3 Flower Cards...3 Players
3 Star Cards...5 Players
* Grabbed cards are displayed in the lower right of the map screen.
* The remaining time after a course is cleared is calculated into bonus points.
* When a course is cleared, enemies on the screen will be turned into coins.
# Miss - A player's life count is decreased.
* When you're bit or hit by an enemy.
* When you're richoted by an enemy that you kicked yourself.
- When hit by an enemy as Super Mario, Flower Mario, or Tail Mario, you won't take a miss, but will instead be returned back to Mario in his original form.
- Once turned back into the original Mario, for a moment you can't be harmed by enemies. During this time, Mario becomes transparent.
* When falling into a hole, either on land or in the water.
* When the timer goes down to zero.
Clear Panel
Clearing the action game courses will cause the panel to change. You'll then be free to pass over that point.
* If you're Luigi, the clear panel will turn into an L mark.
Spade Panel
This panel allows you to play a slot game. Each time you press the A button, a part of a picture will stop, descending in order from the top. Skillfully arrange the pictures to increase your player lives.
Mushroom Picture...2 Players
Flower Picture...3 Players
Star Picture...5 Players
* If you don't wish to play this game, you can pass over it.
N-Mark Spade Panel
This panel will sometimes appear over the map screen. It will lead you into a concentration game. Use the directional pad to choose a card you like, then press the A button to decide on it. If you select two identical cards, you'll get the same item that's pictured on it. You can continue playing until you miss twice.
Using items on the map
The items which Mario receives from the Kinopio House and Hammer Brothers are used on the map screen display. However, they can only be used once. Pressing the B button on the map display screen will display your current inventory on the lower portion of the screen (Pictured below)
Please press the directional button to choose between items, then the A button to decide.
Up to 28 items can be held. The 29th item you pick up can be switched out with something already in your inventory. Pressing the directional button up and down will allow you to see all your items. Please consult the inventory display to make strategic choices, using the items best according to the situation.
Roy Koopa: There is no end to Mario's greed. I better watch out for all these items Mario can use on the map screen's action games.
Super Mushroom - Transforms into Super Mario.
Fire Flower - Transforms into the familiar Fire Mario.
Super Tree Leaf - Transforms into the "New Face" of Tail Mario.
Frog Suit - Transforms into Frog Mario. Press the A button to swiftly swim.
Tanuki Suit - Transforms into Tanuki Mario. He looks like Tail Mario at a glance.
Jugemu's Cloud - Use this to skip past an action game panel you'd rather not play.
Patapata Wing - Upon entering the action stage, you can fly in the air with full power meter status, until you're hit by an enemy.
Super Star - Enter the action stage with invincibility for a limited time.
Hammer - This will break boulders blocking your way along the path.
Orgel (Music Box) - This will put the map screen's Hammer Brothers to sleep.
Flute - The legandary magical flute.
Anchor - It contains a mysterious power that will put a stop to the movements of the Kid Koopas' flying ship.
Castle
This is the final destination of World 1, where you'll find the King has been changed into an animal. Please hurry up and take back the magical wand from the Koopa Child.
That rascal (to the left) is the Koopa Child of World 1. During the fight that awaits inside the flying ship, it will be of benefit to have Mario in one of his transformations. Stomp the Koopa Child on the head 3 times to defeat him.
If you let him slip just once (by a loss of life), the Koopa Child will escape by flying his ship somewhere else on the world map. Please pursue and challenge him once more!
Wonderful, you've bopped the Koopa Child and obtained the wand, returning the King back to his original form. From there, you'll head on to World 2...
Game Over
If the player loses all their lives, the Game Over screen (Displayed on the right) will appear. Use the up and down directional buttons to choose between continue or end, then press the start button to decide.
If you chose continue, you'll restart from the very beginning of the world.
* All of the previously cleared panels will be returned back to action game panels.
* Obtained items will remain as is.
* The previously cleared paths from destroying a fortress and opening the door will remain.
If you choose End
Whichever world you're on, you'll begin from the very start of World 1.
* How to play the 2 Player Game
In the 2 player game, controller 1 uses Mario and controller 2 uses Luigi. The both of them will alternate as they clear the action game panels. Whether you play 2 player cooperatively, or proceed with competitive play is up to the players. A very important key in to how the game unfolds is in the 2 player battle mode (The nostalgic Mario Bros game).
The map screen plays an important role in two player mode. Whoever presses the A button will initiate the two player battle mode, as pictured below.
In the battle mode, the players can punch each other from under the floor, causing the cards which they gathered from clearing a course to pop out. Depending on what's best for you or the other player, you can either take their cards, or offer them some of yours. Whomever gathered 3 cards will have their lives increased depending on their combination.
In the battle mode, if the player who lost the battle is the initiator, they'll be moved to their previous position. Additionally, if they win, they can take over playing the main game. If you're hit by an enemy in the 2 player battle mode, the player's remaining life count will remain as is.
Luigi initiated a battle with Mario >
(Bottom Center) If Luigi wins...
(Bottom Right) Or if Mario wins...
Regarding the "Nostalgic Mario Bros Game"...
Spinies, Crabs and Fighter Flies appear one after another from inside the pipes. In this game, the enemies can be punched from under the floor, flipped over and then kicked away to defeat.
Flipped over enemies will be momentarily still. After exceeding a specified time, they'll get back up, with their speed increased and their attacks changed to a fast pattern.
Also, if you punch the "Pow" floor, all the enemies on the others floors will be turned over. However, pay special attention to enemies that are recovering.
* The "Pow" floor can be punched 3 times before disappearing.
When the 5 enemies that have appeared have all been defeated, the player who defeated the most will win. But, even if a player defeats many enemies, they can still lose if attacked.
(Clockwise from top left)
Spiny, Mr. Crab
Fighter Fly, Power Floor
Besides the 2 Player Battle Mode, there are also stages where victory is decided by scrambling for coins. There are three in total.
(Left) Speed should decide the winner here.
(Center) While dodging the flames, attempt to gather 5 coins.
(Right) 5 coins are hidden within the blocks.
Game Over in 2 player play.
In the 2 player game, whomever gets a game over will cause the game over screen to appear. Please press Up/Down on the D button to choose between continue or end, then press start to decide.
When choosing to continue
The player who got a game over will be returned to that world's start point to begin once again. The player's cleared panels will return back to action game panels.
When choosing to end
The other player will continue in a one player game.
World 2
Desert Country
This place is an expansive, sandy hell. If you don't watch out for the quick sand, you'll find yourself neck deep. Be on the lookout for all the traps inside the pyramid.
World 3
Ocean Country
This is the Ocean World. The familiar Gesso (Blooper) has brought along his/her children this time. You won't be able to clear this world without some skillful swimming. This time though, possessing the frog suit will allow you to smoothly enjoy the waters.
World 4 - Giant Country
In this country, just about all the enemies and terrain are giantized. Mysteriously enough, even Super Mario appears small in comparison. Haven't we come a long way to this point?
World 5 - Sky Country
The Sky Country will mainly challenge Mario's athleticism. A rumor says the levels contain various lifts. If your motor reflexes are dull, might you have some trouble at this point?
World 6 - Ice Country
Almost everything is slippery! As you go slipping and sliding all around, a sense of athleticism is even more paramount. Ride out your technique to progress and progress. This country sure is expansive, too! Who knows what kind of interesting items may be discovered...
World 7 - Pipe Country
Whether looking all the way to the right, or towards the left, this is a country filled with pipes. Being that there are so many pipes, naturally there are many Piranha Plants as well. As the maze of pipes vexes you until the end, keep taking it one breath at a time and do your best.
Other panels will sometimes appear on the map screen for your enjoyment...
* Fortress, Locked Door
Fortresses are guarded by somewhat tough Koopa underlings. Defeat those baddies (Refer to page 40) to obtain a magical ball, causing the fortress to collapse. Additionally, the locked door on the map will open, freeing a path for you.
Kinopio House
When Mario arrives here, he'll receive various items which can be of use to him. Please stand in front of the treasure chest and press the B button to open it, and an item will come flying out.
* If you don't wish to obtain any items, you can skip past the house.
Hammer Bros
These guys are always lurking on the map. If you happen to rendezvous with them, a fight will ensue. Please skillfully negotiate around the their attacks to defeat them. If you win the battle, you'll receive an item.
* Enemies differ according to the world.
Using items on the map
The items which Mario receives from the Kinopio House and Hammer Brothers are used on the map screen display. However, they can only be used once. Pressing the B button on the map display screen will display your current inventory on the lower portion of the screen (Pictured below)
Please press the directional button to choose between items, then the A button to decide.
Up to 28 items can be held. The 29th item you pick up can be switched out with something already in your inventory. Pressing the directional button up and down will allow you to see all your items. Please consult the inventory display to make strategic choices, using the items best according to the situation.
Roy Koopa: There is no end to Mario's greed. I better watch out for all these items Mario can use on the map screen's action games.
Super Mushroom - Transforms into Super Mario.
Fire Flower - Transforms into the familiar Fire Mario.
Super Tree Leaf - Transforms into the "New Face" of Tail Mario.
Frog Suit - Transforms into Frog Mario. Press the A button to swiftly swim.
Tanuki Suit - Transforms into Tanuki Mario. He looks like Tail Mario at a glance.
Jugemu's Cloud - Use this to skip past an action game panel you'd rather not play.
Patapata Wing - Upon entering the action stage, you can fly in the air with full power meter status, until you're hit by an enemy.
Super Star - Enter the action stage with invincibility for a limited time.
Hammer - This will break boulders blocking your way along the path.
Orgel (Music Box) - This will put the map screen's Hammer Brothers to sleep.
Flute - The legandary magical flute.
Anchor - It contains a mysterious power that will put a stop to the movements of the Kid Koopas' flying ship.
Castle
This is the final destination of World 1, where you'll find the King has been changed into an animal. Please hurry up and take back the magical wand from the Koopa Child.
That rascal (to the left) is the Koopa Child of World 1. During the fight that awaits inside the flying ship, it will be of benefit to have Mario in one of his transformations. Stomp the Koopa Child on the head 3 times to defeat him.
If you let him slip just once (by a loss of life), the Koopa Child will escape by flying his ship somewhere else on the world map. Please pursue and challenge him once more!
Wonderful, you've bopped the Koopa Child and obtained the wand, returning the King back to his original form. From there, you'll head on to World 2...
Game Over
If the player loses all their lives, the Game Over screen (Displayed on the right) will appear. Use the up and down directional buttons to choose between continue or end, then press the start button to decide.
If you chose continue, you'll restart from the very beginning of the world.
* All of the previously cleared panels will be returned back to action game panels.
* Obtained items will remain as is.
* The previously cleared paths from destroying a fortress and opening the door will remain.
If you choose End
Whichever world you're on, you'll begin from the very start of World 1.
* How to play the 2 Player Game
In the 2 player game, controller 1 uses Mario and controller 2 uses Luigi. The both of them will alternate as they clear the action game panels. Whether you play 2 player cooperatively, or proceed with competitive play is up to the players. A very important key in to how the game unfolds is in the 2 player battle mode (The nostalgic Mario Bros game).
The map screen plays an important role in two player mode. Whoever presses the A button will initiate the two player battle mode, as pictured below.
In the battle mode, the players can punch each other from under the floor, causing the cards which they gathered from clearing a course to pop out. Depending on what's best for you or the other player, you can either take their cards, or offer them some of yours. Whomever gathered 3 cards will have their lives increased depending on their combination.
In the battle mode, if the player who lost the battle is the initiator, they'll be moved to their previous position. Additionally, if they win, they can take over playing the main game. If you're hit by an enemy in the 2 player battle mode, the player's remaining life count will remain as is.
Luigi initiated a battle with Mario >
(Bottom Center) If Luigi wins...
(Bottom Right) Or if Mario wins...
Regarding the "Nostalgic Mario Bros Game"...
Spinies, Crabs and Fighter Flies appear one after another from inside the pipes. In this game, the enemies can be punched from under the floor, flipped over and then kicked away to defeat.
Flipped over enemies will be momentarily still. After exceeding a specified time, they'll get back up, with their speed increased and their attacks changed to a fast pattern.
Also, if you punch the "Pow" floor, all the enemies on the others floors will be turned over. However, pay special attention to enemies that are recovering.
* The "Pow" floor can be punched 3 times before disappearing.
When the 5 enemies that have appeared have all been defeated, the player who defeated the most will win. But, even if a player defeats many enemies, they can still lose if attacked.
(Clockwise from top left)
Spiny, Mr. Crab
Fighter Fly, Power Floor
Besides the 2 Player Battle Mode, there are also stages where victory is decided by scrambling for coins. There are three in total.
(Left) Speed should decide the winner here.
(Center) While dodging the flames, attempt to gather 5 coins.
(Right) 5 coins are hidden within the blocks.
Game Over in 2 player play.
In the 2 player game, whomever gets a game over will cause the game over screen to appear. Please press Up/Down on the D button to choose between continue or end, then press start to decide.
When choosing to continue
The player who got a game over will be returned to that world's start point to begin once again. The player's cleared panels will return back to action game panels.
When choosing to end
The other player will continue in a one player game.
An introduction to the Eight Kingdoms
Let's introduce you to the 8 Kingdoms of the Mushroom World. They make up the stages for this adventure. Whichever beautiful, unique kingdom you're in, don't forget that there's a battle to be had with Koopa. Oops! That's no other way to say it. You must certainly BE READY for what awaits!
World 1 - Plains Country
The very first kingdom in Mario's adventure. Even though this is the very beginning, it's non stop thrills and trepidation. Courses with slopes make their first appearance here. All new enemies are also constantly introduced.
World 2
Desert Country
This place is an expansive, sandy hell. If you don't watch out for the quick sand, you'll find yourself neck deep. Be on the lookout for all the traps inside the pyramid.
World 3
Ocean Country
This is the Ocean World. The familiar Gesso (Blooper) has brought along his/her children this time. You won't be able to clear this world without some skillful swimming. This time though, possessing the frog suit will allow you to smoothly enjoy the waters.
In this country, just about all the enemies and terrain are giantized. Mysteriously enough, even Super Mario appears small in comparison. Haven't we come a long way to this point?
World 5 - Sky Country
The Sky Country will mainly challenge Mario's athleticism. A rumor says the levels contain various lifts. If your motor reflexes are dull, might you have some trouble at this point?
World 6 - Ice Country
Almost everything is slippery! As you go slipping and sliding all around, a sense of athleticism is even more paramount. Ride out your technique to progress and progress. This country sure is expansive, too! Who knows what kind of interesting items may be discovered...
World 7 - Pipe Country
Whether looking all the way to the right, or towards the left, this is a country filled with pipes. Being that there are so many pipes, naturally there are many Piranha Plants as well. As the maze of pipes vexes you until the end, keep taking it one breath at a time and do your best.
World 8: Country of Darkness
The Great Demon King Koopa...
Mario...
The...
New Soldiers...
Towards The Castle...
Of...
Lemy Koopa: Those Mario fellows surely had a great time grinding their way up to this point. As you guys make your way through this world's map, it'll become more and more complicated and expansive! By the way, no one knows what's going on in Country of Darkness, except for FATHER...
But, no matter what the case may be, I did take a peek at some amazing new weaponry he's been making...
An introduction to the appearing characters
The Great Demon King Koopa has brought many new faces along with him. That includes, for the first time, his 7 Koopa kids from the Turtle Tribe. Here, we'll introduce you to the peculiarities of the enemy characters. Please get well acquainted, so that you'll be able to deal with them later on...
* Above ground enemies
Winged Kuribo
A Kuribo that's sprouted wings. He flies freely through the air. Stomping him will take away his wings, rendering him into just a normal Kuribo.
"Bean" Kuribo
A Winged Kuribo that's scatters it's Kuribo children (like beans). They're tenacious in swarming Mario, wearing down his movements. Rapidly press the A button to free yourself from them.
Winged Metto
A Metto which flies in the air. Being able to get hop top of them, you can use their moving bodies as a mid-air bridge.
Fire Snake
A flame that's been able to compile itself into a line. It's even able to jaunt down from above, approaching Mario. While it's high above you, that's your chance to pass right under it.
Keronpa
A black ball with a series of flames behind it. It aims its flames towards Mario. Watch out, as he'll finally self combust.
Wanwan
While chained to a block, he's a very formidable enemy. You won't be able to defeat him unless Mario is invincible.
Aquatic Enemies
Parenting Gesso
A Gesso who's taking his/her kids along for a swim. There's another of the same type called the Scattering Gesso, who will send its kids in all four directions.
Paralyzing Jellyfish
These are all over the ocean, stopping Mario in his tracks and forcing him to maneuver around. This is an invincible enemy that can not die, no matter what you do.
Spiked Puku
Swims through the sea at top speed. He can only swim in one direction.
Water Flower
A "flower" which blooms deep in the ocean. If Mario draws near, it will relaxingly spit out red balls.
Underground Enemies
Reverse Metto
A Metto which walks on the ceiling. When Mario gets near, it will attack with a spinning descent. There's also a Spiked Reverse Metto.
Gabon
Always walking around quite seriously, if he spots Mario, he'll quickly throw his spiked ball, called the Shurigan. He appears above ground as well.
Bomb Soldier
While appearing cute on his patrol, you better watch out for when they start emitting light. They'll even kick their partners around. It's wise to keep an eye on them wherever they appear.
Airship Enemies
Pu-
A mole-like member of the Turtle Tribe. He'll stick his head out of a hole before throwing a wrench your way. They're part of the air ship crew.
Enemies of the Fortress
Dossun
He'll press down upon Mario if approached. Don't even touch him, as his whole body is spiky.
Kukki-
He rotates around, defending the castle against Mario.
Teresa
A shy monster who will instinctively hide its face if looked upon. However, if your back is towards her...
Uo-ku
An ordinary candle with a flame burning on top. But, if Mario happens to pass by...
Reverse Metto
A Metto which walks on the ceiling. When Mario gets near, it will attack with a spinning descent. There's also a Spiked Reverse Metto.
Gabon
Always walking around quite seriously, if he spots Mario, he'll quickly throw his spiked ball, called the Shurigan. He appears above ground as well.
Bomb Soldier
While appearing cute on his patrol, you better watch out for when they start emitting light. They'll even kick their partners around. It's wise to keep an eye on them wherever they appear.
Airship Enemies
Pu-
A mole-like member of the Turtle Tribe. He'll stick his head out of a hole before throwing a wrench your way. They're part of the air ship crew.
Enemies of the Fortress
Dossun
He'll press down upon Mario if approached. Don't even touch him, as his whole body is spiky.
Kukki-
He rotates around, defending the castle against Mario.
Teresa
A shy monster who will instinctively hide its face if looked upon. However, if your back is towards her...
Uo-ku
An ordinary candle with a flame burning on top. But, if Mario happens to pass by...
Karon
Is this a mummified Nokonoko? You could say his bones clip-clop around like geta shoes as he walks. Stomp him as much as you want, he still comes back to life.
Necchi-
He hides in the floor, occasionally popping his face out. This monster endeavors to impede Mario's passage.
* Boss of the Fortress
Bunbun
The boss guarding the castle. Quickly shaking both arms around, he'll attempt to run into Mario. If you don't stomp his head 3 times, he won't be defeated. Even then, each time you stomp him, he'll power up! Better be careful.
* The Pakkun Flower Friends
Fire Pakkun
A Pakkun Flower which blows fire. Their height can range from tall to short. You can not stomp on them from above.
Blowing Pakkun
From above his mouth, he blows a rotating spiked ball. They both walk and reside within pipes.
Small Pakkun
A mini-sized Pakkun Flower. If Mario approaches, they'll leap up. There are also ones which restlessly wander around.
Black Pakkun
They await Mario, their big mouths wide open. They're an invincible enemy, as attacks are fruitless.
* Hammer Bros Friends
Boomerang Bros
These brothers have switched out their hammers for boomerangs. They'll throw a pair, toying with Mario.
Fire Bros
Opening up their big mouths, they spit fireballs.
Obese Bros
Fattened up Hammer Bros. These guys are just terrible, making the ground tremble with their heavy bodies, in addition to tossing their hammers! If Mario's not jumping at the moment these guys hit the ground, he won't be able to move for awhile.
Ludwig Von Koopa
Hiyah! Let's rock. We're glad that we've increased our network of radically aggressive buddies...Ba-by! To tell you the truth, we have even more back-up, but keep that between us, ok?
To Mario's Players
For your purchase of "Super Mario Brothers 3," we give our sincere thanks.
This time, looking to answer the voices of all the Mario fans, we've considered how to make an even more fun and fresh experience than the previous game. This is "Super Mario Brothers 3".
This time, we've added a "map screen" to the action game that inserts slight board game elements and a two player game. It's been made to feel just a little different from other games up to this point. Also, if there comes a time where players have tired of continuing to enjoy the game at separate intervals, they can play a two player game. What this entails is that besides just being free to pass over a course panel that has been cleared, the two players can engage against one another in a single, special challenge course.
Besides all that, this adventure is full of various mysteries and traps. How will Mario and Luigi answer the strange adventures that await? From here on out, please enjoy the game to it's fullest!
Yours faithfully
1988.10.23. Mario's Staff
P.S.
As there's regrettably no battery back-up ability, if you cut off the power, the player who starts from the beginning once again can find 'flutes' hidden in some of the courses. We think they will be of use somehow...
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